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In the meantime, Link passes the time by gazing upon the paintings in the entrance hall that detail the defeat of Ganon, and the splitting of the Triforce into three separate pieces held by those who most embody their virtues. Link eventually agrees, and as thanks, receives a strange bracelet, apparently an heirloom of Ravio's.Īt Hyrule Castle, after not initially being taken seriously by the castle guards, Link is granted an audience with Zelda by Impa, the princess' aide, but is told to wait a little while. After Link explains the situation to Ravio, the mysterious salesman asks to rent his house, as Link barely uses it to begin with. He found Link unconscious in the Sanctuary and brought him back to a vacant house, which unbeknownst to Ravio was indeed Link's own dwelling. Link awakens once more in his house, where he finds himself face to face with a masked figure clad in purple, who introduces himself as Ravio, a traveling merchant.
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As Yuga leaves with Seres in tow, the Priest says to warn Princess Zelda of this before Link passes out. Yuga then returns to his original form, kicking Link to the floor in the process. Link lunges at Yuga, but Yuga is able to use his magic to turn himself into a wall painting, causing Link to crash straight into the wall. Upon his arrival there, however, the villain Yuga appears, and turns both Seres and the Captain into paintings with his wicked magic. Once Link arrives at the castle however, he is told that the Captain went to the Sanctuary. Link is tasked with traveling to Hyrule Castle to return it to its rightful owner. After Link is scolded for being late, the Blacksmith's Wife notices that the Captain forgot to bring his sword along with him when he left. Link rushes over to the smithery, where the Captain of Hyrule's knights has stopped by to retrieve his sword and shield. The game's incarnation of Link is an apprentice blacksmith to Hyrule's greatest Blacksmith.Ĭharacters and scenery Hyrule is depicted at the top, while Lorule is depicted at the bottomīeset by a nightmare of the sacred Triforce being destroyed and facing a gargantuan evil creature, Link is awakened from his sleep by Gulley, the Blacksmith's son. The legend of the legendary hero's battles against Ganon has been passed down from generation to generation, and peace has ruled for decades.
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The events of A Link Between Worlds take place six generations after the events of A Link to the Past. Spoiler warning: Plot or ending details follow.Ī depiction of the war over the Triforce from the prologue This Shadow Link, controlled by the CPU, can be fought and defeated to earn a bounty of Rupees determined by their items and stats, and complete certain Challenges, such as defeating a Shadow Link with a specific item, or winning without sustaining damage. When another person's StreetPass profile is detected by a 3DS console, it appears in their game as a Shadow Link. A profile may be created for each user, drawing its statistics such as Heart Containers and items from the player's inventory. The game also re-introduces a level of non-linearity not seen since the original The Legend of Zelda after a certain point has been reached, dungeons may be completed in any order, provided that Link rent or purchase the item required to enter the dungeon itself, which is also bound to require usage of said item to complete.Īs a 3DS title, the game also makes use of StreetPass. Merging is required in order to travel between Hyrule and Lorule, Hyrule's dark counterpart world, a game mechanic very similar to the Dark World from A Link to the Past indeed, Lorule is itself largely similar to the Dark World, with the same or similar enemies, locations, etc. Performing this action continually depletes the Energy Gauge for as long as Link remains in this state. This allows him to move along walls to reach areas he would otherwise not have access to.
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As a trade-off, items such as the bow and bombs can be used indefinitely without gathering more ammunition.Īnother new gameplay innovation is " merging", which allows Link to flatten himself against walls, essentially rendering him a two-dimensional character. Each action depletes a certain amount of energy from the gauge, and depleted energy requires a period of inactivity to recharge. Usage of most items is no longer unlimited they are tied to the Energy Gauge, which appears as a purple meter in the interface, sharing similarities with the Magic Meter and the Stamina Gauge from earlier titles.
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